Steven Alexander, writer & director - Infamous Quests Thank you to all who helped, and all who carry the torch for these kinds of games. Maybe someday we will get to make a proper sequel to the adventures of Mr. These games might not sell Grand Theft Auto numbers, but the fans of this game are loyal and fierce, and I am beyond thankful for that. Not too many people make games like this anymore, so it was amazing to see that there are still fans of point and click role playing adventures out there. This game was a dream of mine to make, and the team that came together to make Quest for Infamy shared that dream. On a personal note, as a small indie developer who sunk over a decade of his life into this game, I want to thank the fans that have played and championed this little game over the past six years. This short adventure game tells the backstory of what happened before Mr. Shortly after the release of this, we should be getting the prequel "Roehm to Ruin" out. We also have native Mac support now, courtesy of Chad "Edenwaithe" Armstrong. The screens will scroll when then need to, and many of the GUIs and full screen games have been re-organized to accommodate this change. The biggest change is probably that the viewport resolution is now 16:9 instead of 4:3 - it should fill rectangular monitors. Bug fixes to fix some problems - there are some small graphical changes here and there, and the Steam Achievements should all work all the time now. Version 2.0 - most of the changes are minor. My kidney transplant failed, and I'm back on dialysis - and being the only one to work on the game now, I've not quite had the time I once did. After an extended period of time, v2.0 of Quest for Infamy is coming soon.
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